Fifth Edition Dnd
Ability score increases: Your Dexterity score increases by two and your intelligence score increases by one.
Size: Medium Size
Speed: 30 ft.
Languages: You can speak, read, and write Common.
Feline Grace: You have resistance against falling damage up to three times your height and always land on your feet.
Keen Senses: You have proficiency on perception checks.
Cat's Luck: Once per day when a Nekomata fails a Dexterity saving throw, the Nekomata can roll the saving throw again and must take the second roll.
Darkvision Vision: Accustomed to life at night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Athletics: You have proficiency on Athletic checks.
Ability Score Racial Traits: Nekomata are sociable and agile, but often lack common sense. They gain +2 Dexterity, +2 Charisma, –2 Wisdom.
Type: Nekomata are humanoids with the cat subtype.
Size: Nekomata are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Nekomata have a base speed of 30 feet.
Languages: Nekomata begin play speaking Common and Nekomata. Nekomata with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
Cat's Luck (Ex) Once per day when a Nekomata makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter: Nekomata receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Sprinter: Nekomata gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Low-Light Vision: Nekomata have low-light vision allowing them to see twice as far as humans in dim light.